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123 lines
2.2 KiB
123 lines
2.2 KiB
'use strict'; |
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const isObj = require('is-obj'); |
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function getPathSegments(path) { |
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const pathArr = path.split('.'); |
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const parts = []; |
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for (let i = 0; i < pathArr.length; i++) { |
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let p = pathArr[i]; |
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while (p[p.length - 1] === '\\' && pathArr[i + 1] !== undefined) { |
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p = p.slice(0, -1) + '.'; |
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p += pathArr[++i]; |
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} |
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parts.push(p); |
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} |
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return parts; |
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} |
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module.exports = { |
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get(obj, path, value) { |
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if (!isObj(obj) || typeof path !== 'string') { |
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return value === undefined ? obj : value; |
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} |
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const pathArr = getPathSegments(path); |
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for (let i = 0; i < pathArr.length; i++) { |
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if (!Object.prototype.propertyIsEnumerable.call(obj, pathArr[i])) { |
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return value; |
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} |
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obj = obj[pathArr[i]]; |
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if (obj === undefined || obj === null) { |
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// `obj` is either `undefined` or `null` so we want to stop the loop, and |
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// if this is not the last bit of the path, and |
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// if it did't return `undefined` |
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// it would return `null` if `obj` is `null` |
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// but we want `get({foo: null}, 'foo.bar')` to equal `undefined`, or the supplied value, not `null` |
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if (i !== pathArr.length - 1) { |
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return value; |
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} |
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break; |
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} |
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} |
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return obj; |
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}, |
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set(obj, path, value) { |
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if (!isObj(obj) || typeof path !== 'string') { |
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return obj; |
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} |
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const root = obj; |
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const pathArr = getPathSegments(path); |
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for (let i = 0; i < pathArr.length; i++) { |
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const p = pathArr[i]; |
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if (!isObj(obj[p])) { |
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obj[p] = {}; |
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} |
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if (i === pathArr.length - 1) { |
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obj[p] = value; |
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} |
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obj = obj[p]; |
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} |
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return root; |
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}, |
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delete(obj, path) { |
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if (!isObj(obj) || typeof path !== 'string') { |
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return; |
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} |
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const pathArr = getPathSegments(path); |
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for (let i = 0; i < pathArr.length; i++) { |
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const p = pathArr[i]; |
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if (i === pathArr.length - 1) { |
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delete obj[p]; |
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return; |
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} |
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obj = obj[p]; |
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if (!isObj(obj)) { |
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return; |
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} |
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} |
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}, |
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has(obj, path) { |
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if (!isObj(obj) || typeof path !== 'string') { |
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return false; |
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} |
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const pathArr = getPathSegments(path); |
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for (let i = 0; i < pathArr.length; i++) { |
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if (isObj(obj)) { |
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if (!(pathArr[i] in obj)) { |
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return false; |
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} |
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obj = obj[pathArr[i]]; |
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} else { |
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return false; |
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} |
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} |
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return true; |
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} |
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};
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